JASON FAJARDO
GAME DEVELOPER
ABOUT ME
I’m Jason Fajardo, a gameplay programmer who gravitates toward horror—atmosphere, tension, and enemies that feel alive—but I’m open to building across genres. I grew up getting lost in games, and that wonder drives my work today. I focus on AI because smart, readable behavior makes every player choice matter and turns encounters into conversations. My goal is to create games where I can be proud of the AI—systems that feel alive, elevate the experience, and leave the kind of impact on players that games had on me.

EXPERIENCE
Gameplay/AI Programmer — Wave 81 (Vulkan/C++)
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Built custom ECS; implemented enemy wave formations and spawning.
Gameplay/AI Programmer — Hypertrack (UE5/C++) -
Race start/countdown, AI racers, item logic, interactive tutorial.
AI Designer/Programmer — Cold Space (Unity) -
Enemy behaviors, encounter pacing, readable telegraphs.
PORTFOLIO
Proficient in Unity, Unreal Engine, C#, C++,
Experienced in game design, gameplay programming
LET'S CONNECT
Interested in collaborating or discussing game development projects? Feel free to reach out via LinkedIn for potential opportunities and partnerships.