top of page

JASON FAJARDO

GAME DEVELOPER

ABOUT ME

I’m Jason Fajardo, a gameplay programmer who gravitates toward horror—atmosphere, tension, and enemies that feel alive—but I’m open to building across genres. I grew up getting lost in games, and that wonder drives my work today. I focus on AI because smart, readable behavior makes every player choice matter and turns encounters into conversations. My goal is to create games where I can be proud of the AI—systems that feel alive, elevate the experience, and leave the kind of impact on players that games had on me.

20230915_153519.jpg

EXPERIENCE

Gameplay/AI Programmer — Wave 81 (Vulkan/C++)

  • Built custom ECS; implemented enemy wave formations and spawning.
    Gameplay/AI Programmer — Hypertrack (UE5/C++)

  • Race start/countdown, AI racers, item logic, interactive tutorial.
    AI Designer/Programmer — Cold Space (Unity)

  • Enemy behaviors, encounter pacing, readable telegraphs.

PORTFOLIO

Proficient in Unity, Unreal Engine, C#, C++,
Experienced in game design, gameplay programming

Contact

LET'S CONNECT

Interested in collaborating or discussing game development projects? Feel free to reach out via LinkedIn for potential opportunities and partnerships.

bottom of page